Qué hacemos
NIBIru


Nibiru: Simulation City 1.0
By: Nibiru
Factsheet
Developer:
Nibiru
Based in New York, NY
Platforms:
Itch.io
Game Jolt
Release Date:
2025
Pitch
Nibiru: Simulation City 1.0 is a virtual exhibition experience set inside a simulated city. Visitors explore curated environments and progress through three exhibitions that form a larger narrative about the system controlling the city.
Description
You arrive in Nibiru City as an invited guest to a high-profile, city-wide exhibition by Astral Agency- a cyber-futuristic showcase of digital models, music, and moving art.
As you move through three exhibitions, guided by cryptic AI hosts and hidden Data Vaults, the city begins to feel off. What starts as a launch event slowly reveals itself as a controlled system designed to observe you.
Gameplay
Nibiru: Simulation City 1.0 is structured as a guided exhibition journey, not a traditional game experience. Progress is defined by attending each exhibition, moving through the city, and accessing restricted spaces as the event unfolds.
Features
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Visit Three Exhibitions – Enter three curated exhibition spaces within Nibiru City.
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Explore Nibiru City– Move freely through the city as part of the exhibition.
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Speak with Cryptic Hosts – Gather clues and uncover hidden truths about the simulation.
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Unlock Data Vaults – Retrieve weapons & gear hidden throughout the city.
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Experience the Sound of Nibiru – Original music and sound environments from featured artists.
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Discover Real-World Collaborations – Seasonal updates introduce new models, visuals, and music.
Screenshots
Media

Videos
Official Trailer Coming Soon
About
Nahomi / NIBIRU
This is essentially a self-learning project that evolved into a video game. I'm not sure if I can even call it that, so let’s just say it’s a virtual exhibition with light gaming elements.
I’m Nahomi, a self-taught 3D artist of five years. Growing up on video games, I was always drawn to the idea of building my own world.
I absolutely did everything you shouldn’t do when trying to make a game- but here we are. I figured I’d share what came out of that process.
It began as a concept I kept putting off until I finally started learning game mechanics, blueprints, and world-building. That process evolved into what you see now.
It’s not finished, not perfect- but it’s just the beginning. A playable demo is coming soon.
I’ve always wanted to find immersive ways to bring people into what I create visually. The response has been incredible: over 550,000+ views, 34,000+ interactions across platforms, and 200+ sign-ups from Instagram alone, and still growing.
I’m grateful for everyone following the journey. If you’ve made it this far, I hope you’ll stay for what’s next.



