

Nibiru: Simulation City 1.0
By: Nibiru
Factsheet
Pitch
Developer:
Nibiru
Based in New York, NY
Platforms:
Itch.io
Game Jolt
Nibiru: Simulation City 1.0 is an immersive virtual exhibition set inside a simulated city. Players explore futuristic showcases, complete missions, and uncover the hidden truth behind the system controlling them.
Description
You arrive in Nibiru City for the Astral Agency’s one-night showcase– an event filled with models, music, and digital art. As you move through three exhibitions, you battle rogue AIs, unlock Data Vaults, and meet cryptic NPCs who reveal that the city isn’t what it seems. Blending exploration, light combat, and narrative discovery, Nibiru offers a cyber-futuristic look at control, consciousness, and surveillance.
Release Date:
2025
Gameplay
Nibiru: Simulation City 1.0 is a third-person exploration game combining light combat, mission-based objectives, and environmental storytelling. Players navigate three connected exhibitions, interact with NPCs, unlock Data Vaults for new gear, and uncover the truth as the simulation evolves.
Features
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Visit Interactive Exhibitions – Explore three immersive showcases across Nibiru City.
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Speak with Cryptic NPCs – Gather clues and uncover hidden truths about the simulation.
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Unlock Data Vaults – Retrieve weapons, gear, and upgrades hidden throughout the city.
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Experience the Sound of Nibiru – Original soundtrack from featured artists across every level.
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Discover Real-World Collaborations – Seasonal updates introduce new models, visuals, and music.
Screenshots
Media

Videos
Official Trailer Coming Soon
About
Nahomi / NIBIRU
This is essentially a self-learning project that evolved into a video game. I'm not sure if I can even call it that, so let’s just say it’s a virtual exhibition with light gaming elements.
I’m Nahomi, a self-taught 3D artist of five years. Growing up on video games, I was always drawn to the idea of building my own world.
I absolutely did everything you shouldn’t do when trying to make a video game- but here we are. I figured I’d share what came out of that process.
It began as a concept I kept putting off until I finally started learning game mechanics, blueprints, and world-building. That process evolved into what you see now.
It’s not finished, not perfect- but it’s just the beginning. A playable demo is coming soon.
I’ve always wanted to find immersive ways to bring people into what I create visually. The response has been incredible: over 550,000+ views, 34,000+ interactions across platforms, and 120+ sign-ups from Instagram alone, and still growing.
I’m grateful for everyone following the journey. If you’ve made it this far, I hope you’ll stay for what’s next.



